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About
A 2 m deep section of barrel vault over a 4 m span: thirteen radial voussoir rings 380 mm thick on short springing blocks, with a marble impost band along each side. Sections repeat along the vault, and the scene sets them on a wall head at whatever height the walls give. Metre units, +Y up, the bather's side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Barrel Vault Section (Roman Bathhouse and Palaestra)” asset in my project. Model: https://cdn.3dassets.dev/assets/37866/v1/model.glb Asset page: https://3dassets.dev/assets/roman-bathhouse-and-palaestra-barrel-vault-section-0bba26f8 Description: A 2 m deep section of barrel vault over a 4 m span: thirteen radial voussoir rings 380 mm thick on short springing blocks, with a marble impost band along each side. Sections repeat along the vault, and the scene sets them on a wall head at whatever height the walls give. - Dimensions (X × Y × Z): 4.8 × 3.363 × 2.003 metres - Triangles: 204 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37866/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
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Do I need Draco, Meshopt or KTX2 to load it?
Barrel Vault Section (Roman Bathhouse and Palaestra)
A 2 m deep section of barrel vault over a 4 m span: thirteen radial voussoir rings 380 mm thick on short springing blocks, with a marble impost band along each side. Sections repeat along the vault, and the scene sets them on a wall head at whatever height the walls give.