
Loading model
About
Two metre workshop floor tile with bay marking, corner ticks and a drain point. Dimensions 2.85 by 0.07 by 2.85 m (X by Y by Z). Origin at the tile centre on its top face; metres, +Y up, +Z forward. Static geometry; no rig, collision or navigation data. Static geometry; no rig. Top face sits at y = 0. Original design for the robots and drones kit.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Workshop Floor Tile (Robots and Drones Kit)” asset in my project. Model: https://cdn.3dassets.dev/assets/39025/v1/model.glb Asset page: https://3dassets.dev/assets/robots-and-drones-kit-workshop-floor-tile-f35da3e3 Description: 2 m floor tile for workshop hall scenes. - Dimensions (X × Y × Z): 2.85 × 0.065 × 2.85 metres - Triangles: 48 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/39025/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Workshop Floor Tile (Robots and Drones Kit)
2 m floor tile for workshop hall scenes.