
About
Visitor chair. Bounds 0.500 x 0.890 x 0.480 metres (X/Y/Z). Nose +Z, up +Y, wheel axles X. Wheels, doors, bonnet and pickup tailgate have named pivots where present. Static geometry; no rig. No collision or navigation data. Blank signage; no manufacturer designs or branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Visitor chair (Road Car Showroom Lineup)” asset in my project. Model: https://cdn.3dassets.dev/assets/15152/v1/model.glb Asset page: https://3dassets.dev/assets/road-car-showroom-lineup-visitor-chair-897646fa Description: Visitor chair, an original generic design in a cohesive showroom palette. - Dimensions (X × Y × Z): 0.5 × 0.89 × 0.48 metres - Triangles: 368 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15152/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Visitor chair (Road Car Showroom Lineup) with my AI development tools?
How do I get started?
Which game engines and tools can I use Visitor chair (Road Car Showroom Lineup) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Visitor chair (Road Car Showroom Lineup) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Visitor chair (Road Car Showroom Lineup)
Visitor chair, an original generic design in a cohesive showroom palette.