
About
A perimeter bay with a full-height mirrored back behind two glass shelves, used to open up a narrow shopfloor and to serve accessory display. Perimeter bay on the 1.35 m shop pitch, 2.4 m uprights; bays butt along X and the ports sit on the upright line. Dimensions 1.35 by 2.43 by 0.40 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: bay-left, bay-right (shop-bay). Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Mirrored perimeter wall bay (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25198/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-wall-bay-mirrored-e2296c1f Description: A perimeter bay with a full-height mirrored back behind two glass shelves, used to open up a narrow shopfloor and to serve accessory display. - Dimensions (X × Y × Z): 1.35 × 2.434 × 0.4 metres - Triangles: 2.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25198/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Mirrored perimeter wall bay (Retail Store Fixtures and Mall)
A perimeter bay with a full-height mirrored back behind two glass shelves, used to open up a narrow shopfloor and to serve accessory display.