
About
A recessed entrance matting run: a 2.0 by 1.0 m brush and rubber mat in an aluminium edge frame, sitting 18 mm proud of the floor. Alternating brush and scraper strips are separate materials so the ribbed surface reads at close range. Dimensions 2.00 by 0.02 by 1.00 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Store threshold mat (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25350/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-store-threshold-mat-da02d150 Description: A recessed entrance matting run: a 2.0 by 1.0 m brush and rubber mat in an aluminium edge frame, sitting 18 mm proud of the floor. - Dimensions (X × Y × Z): 2 × 0.02 × 1 metres - Triangles: 1.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25350/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Store threshold mat (Retail Store Fixtures and Mall)
A recessed entrance matting run: a 2.0 by 1.0 m brush and rubber mat in an aluminium edge frame, sitting 18 mm proud of the floor.