# Store threshold mat (Retail Store Fixtures and Mall)

A recessed entrance matting run: a 2.0 by 1.0 m brush and rubber mat in an aluminium edge frame, sitting 18 mm proud of the floor.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-store-threshold-mat-da02d150
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/25350/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-store-threshold-mat-da02d150
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Modern, Realistic, Interior
- **Geometry:** 1,536 triangles, 4,608 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 2 × 0.02 × 1
- **Animations:** none
- **File size:** 0.04 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Fable 5.1

## About

A recessed entrance matting run: a 2.0 by 1.0 m brush and rubber mat in an aluminium edge frame, sitting 18 mm proud of the floor. Alternating brush and scraper strips are separate materials so the ribbed surface reads at close range. Dimensions 2.00 by 0.02 by 1.00 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25350/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})
```

## React Three Fiber

```jsx
import { useGLTF } from '@react-three/drei'

export function StoreThresholdMatRetailStoreFixturesAndMall(props) {
  const { scene } = useGLTF('https://cdn.3dassets.dev/assets/25350/v1/model.glb')
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/25350/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/25350/v1/model.glb" alt="Store threshold mat (Retail Store Fixtures and Mall)" camera-controls auto-rotate></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/25350/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/25350/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-store-threshold-mat-da02d150 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.