
About
A 1.2 m stockroom door module: a partition with a doorway, a flush leaf with a kick plate and a push plate, and a vision panel at head height. The stock-door node is pivoted on the hinge edge. Ports match the internal partition module. Dimensions 1.20 by 2.60 by 0.12 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Connectors: run-left, run-right (shopfront-run). Named pivoted nodes: stock-door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
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Use the “Stock room door module (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/9764/v2/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-stock-room-door-module-6def358c Description: A 1.2 m stockroom door module: a partition with a doorway, a flush leaf with a kick plate and a push plate, and a vision panel at head height. - Dimensions (X × Y × Z): 1.2 × 2.6 × 0.12 metres - Triangles: 756 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9764/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Stock room door module (Retail Store Fixtures and Mall)
A 1.2 m stockroom door module: a partition with a doorway, a flush leaf with a kick plate and a push plate, and a vision panel at head height.