
About
A 1.2 m glazed partition door module on the same 2.6 m frame: a hinged framed glass leaf as a named node with a lever handle, two barrel hinges and an overpanel. Partition grid: 1.2 m modules, 2.6 m tall, 80 mm frame, ports on the stile centrelines at 1.3 m. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: partition-door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Glazed partition door module (Downtown Office Interiors)” asset in my project. Model: https://cdn.3dassets.dev/assets/8888/v2/model.glb Asset page: https://3dassets.dev/assets/downtown-office-interiors-glazed-partition-door-module-b0dc502c Description: A 1.2 m glazed partition door module on the same 2.6 m frame: a hinged framed glass leaf as a named node with a lever handle, two barrel hinges and an overpanel. - Dimensions (X × Y × Z): 1.2 × 2.6 × 0.128 metres - Triangles: 1.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8888/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Glazed partition door module (Downtown Office Interiors)
A 1.2 m glazed partition door module on the same 2.6 m frame: a hinged framed glass leaf as a named node with a lever handle, two barrel hinges and an overpanel.