
About
The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside. Identical carcass to the closed cubicle with the named leaf rotated about the same hinge pivot. Dimensions 1.11 by 2.25 by 2.13 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Fitting room cubicle, door open (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/9704/v2/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-fitting-room-cubicle-op-78402a4b Description: The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside. - Dimensions (X × Y × Z): 1.11 × 2.25 × 2.126 metres - Triangles: 1.3k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9704/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Fitting room cubicle, door open (Retail Store Fixtures and Mall)
The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside.