# Fitting room cubicle, door open (Retail Store Fixtures and Mall)

The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside.

- **URL:** https://3dassets.dev/assets/retail-store-fixtures-and-mall-fitting-room-cubicle-op-78402a4b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/9704/v2/model.glb
- **Download (counted):** https://3dassets.dev/download/retail-store-fixtures-and-mall-fitting-room-cubicle-op-78402a4b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Buildings & Architecture
- **Tags:** Modern, Realistic, Interior, Modular, Kit / Set
- **Geometry:** 1,296 triangles, 3,888 vertices, 8 meshes, 5 materials, 0 textures
- **Size (m):** 1.11 × 2.25 × 2.126
- **Animations:** open, close
- **File size:** 0.07 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

The fitting room cubicle with its door swung open on the hinge, showing the bench, hook rail and mirror inside. Identical carcass to the closed cubicle with the named leaf rotated about the same hinge pivot. Dimensions 1.11 by 2.25 by 2.13 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Named pivoted nodes: cubicle-door. Static geometry; no rig, collision or navigation data.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9704/v2/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function FittingRoomCubicleDoorOpenRetailStoreFixturesAndMall(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/9704/v2/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/9704/v2/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/9704/v2/model.glb" alt="Fitting room cubicle, door open (Retail Store Fixtures and Mall)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/9704/v2/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/9704/v2/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/retail-store-fixtures-and-mall-fitting-room-cubicle-op-78402a4b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.