
About
A shaped timber coat hanger: a contoured shoulder bar with a notched trouser rail and a turned steel swivel hook, 0.42 m wide. The shoulder is a swept profile with a real curve, not a bent wire. Dimensions 0.39 by 0.20 by 0.08 m (X by Y by Z). Metre units, +Y up, customer side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Coat hanger (Retail Store Fixtures and Mall)” asset in my project. Model: https://cdn.3dassets.dev/assets/25388/v1/model.glb Asset page: https://3dassets.dev/assets/retail-store-fixtures-and-mall-coat-hanger-1b9a8760 Description: A shaped timber coat hanger: a contoured shoulder bar with a notched trouser rail and a turned steel swivel hook, 0.42 m wide. - Dimensions (X × Y × Z): 0.393 × 0.204 × 0.077 metres - Triangles: 472 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/25388/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Coat hanger (Retail Store Fixtures and Mall)
A shaped timber coat hanger: a contoured shoulder bar with a notched trouser rail and a turned steel swivel hook, 0.42 m wide.