
About
A 1 m twin wok range: two dished wells with heavy ring burners, a rear water trough with a swan-neck filler and a two-dial fascia under a front bumper rail. Overall 1.01 by 1.15 by 1.00 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Twin wok range (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16417/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-wok-range-a85fc0de Description: A 1 m twin wok range: two dished wells with heavy ring burners, a rear water trough with a swan-neck filler and a two-dial fascia under a front bumper rail. - Dimensions (X × Y × Z): 1.012 × 1.154 × 0.995 metres - Triangles: 3.1k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16417/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Twin wok range (Restaurant Kitchen and Dining Room)
A 1 m twin wok range: two dished wells with heavy ring burners, a rear water trough with a swan-neck filler and a two-dial fascia under a front bumper rail.