
About
A 560 mm stainless commercial microwave: a glazed hinged door with a tubular handle, a membrane keypad, a side louvre and rubber feet. Overall 0.57 by 0.35 by 0.54 m (X by Y by Z). Metre units, +Y up, the side a person uses toward +Z, resting on y=0. Named node microwave-door pivoted on its left hinge. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Commercial microwave (Restaurant Kitchen and Dining Room)” asset in my project. Model: https://cdn.3dassets.dev/assets/16419/v1/model.glb Asset page: https://3dassets.dev/assets/restaurant-kitchen-and-dining-commercial-microwave-1537b8b4 Description: A 560 mm stainless commercial microwave: a glazed hinged door with a tubular handle, a membrane keypad, a side louvre and rubber feet. - Dimensions (X × Y × Z): 0.574 × 0.35 × 0.538 metres - Triangles: 2.1k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/16419/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Commercial microwave (Restaurant Kitchen and Dining Room)
A 560 mm stainless commercial microwave: a glazed hinged door with a tubular handle, a membrane keypad, a side louvre and rubber feet.