
About
veiled chameleon on branch with casque, turret eyes and curled gripping tail. Actual model size 0.143 × 0.229 × 0.450 m; true scale, so insects can be scaled up deliberately for games. Metres, +Y up, +Z forward, resting at y=0, pivot at the footprint centre. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “veiled chameleon on branch (Reptiles, Amphibians and Insects)” asset in my project. Model: https://cdn.3dassets.dev/assets/22432/v1/model.glb Asset page: https://3dassets.dev/assets/reptiles-amphibians-and-minibeasts-veiled-chameleon-on-82e3d9e7 Description: veiled chameleon on branch with casque, turret eyes and curled gripping tail. - Dimensions (X × Y × Z): 0.143 × 0.229 × 0.45 metres - Triangles: 6.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/22432/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
veiled chameleon on branch (Reptiles, Amphibians and Insects)
veiled chameleon on branch with casque, turret eyes and curled gripping tail.