
Loading model
About
Large wooden cable spool with radial hub, wound dark cable and bolted circular flanges.
Part of Reclamation Yard. Dimensions: 1.06 × 0.7 × 1.06 m (width × height × depth). One unit equals one metre. Grounded origin, +Y up and +Z forward. Static model with named material groups. No collision meshes or animation supplied. CC0 permits commercial use without attribution.
Part of Reclamation Yard.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Reclamation Yard: Timber cable spool” asset in my project. Model: https://cdn.3dassets.dev/assets/227/v1/model.glb Asset page: https://3dassets.dev/assets/reclamation-yard-timber-cable-spool Description: Large wooden cable spool with radial hub, wound dark cable and bolted circular flanges. - Dimensions (X × Y × Z): 1.06 × 0.702 × 1.06 metres - Triangles: 2.9k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/227/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Reclamation Yard: Timber cable spool with my AI development tools?
How do I get started?
Which game engines and tools can I use Reclamation Yard: Timber cable spool with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Reclamation Yard: Timber cable spool in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Reclamation Yard: Timber cable spool
Large wooden cable spool with radial hub, wound dark cable and bolted circular flanges.