
About
Two tall staff locker compartments with separate hinged doors, handles, upper and lower ventilation grilles. Dimensions 0.80 × 1.85 × 0.58 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Named nodes, where present, retain local hinge/wheel pivots; rigid node-transform clips open, close drive them, with no skinning.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “staff locker (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/14669/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-staff-locker-22265a26 Description: Two tall staff locker compartments with separate hinged doors, handles, upper and lower ventilation grilles. - Dimensions (X × Y × Z): 0.8 × 1.85 × 0.583 metres - Triangles: 11.7k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/14669/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}staff locker (Prison Complex Builder)
Two tall staff locker compartments with separate hinged doors, handles, upper and lower ventilation grilles.