
About
solitary cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners. Dimensions 1.00 × 2.20 × 0.25 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Institutional painted concrete, galvanised and painted steel, practical polymer and fabric finishes. Static geometry; no rig, animation, collision or navigation data. Grid origin retained; connector locations and directions are explicit. Named nodes, where present, retain local hinge/wheel pivots; no authored animation.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “solitary cell door (Prison Complex Builder)” asset in my project. Model: https://cdn.3dassets.dev/assets/6166/v1/model.glb Asset page: https://3dassets.dev/assets/prison-complex-builder-solitary-cell-door-86eb2d41 Description: solitary cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners. - Dimensions (X × Y × Z): 1 × 2.2 × 0.252 metres - Triangles: 6,272 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6166/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})solitary cell door (Prison Complex Builder)
solitary cell-access door in a 1 m frame, 2.2 m high; named hinge node, lock box, handle and jamb fasteners.