
About
A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node. Metre units, +Y up, the user side toward +Z, resting on y=0. Named pivoted nodes: locker-door-1, locker-door-4, locker-door-2, locker-door-5, locker-door-3, locker-door-6. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Staff locker bank, six door (Office Lobby and Building Facilities)” asset in my project. Model: https://cdn.3dassets.dev/assets/10158/v1/model.glb Asset page: https://3dassets.dev/assets/office-lobby-and-facilities-staff-locker-bank-40db6fae Description: A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node. - Dimensions (X × Y × Z): 1.22 × 1.92 × 0.478 metres - Triangles: 2,840 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10158/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Staff locker bank, six door (Office Lobby and Building Facilities)
A 1.2 m by 1.8 m six-door staff locker bank: a chamfered carcass on a recessed plinth with a sloping top, two tiers of three doors with vent louvres, cam locks and card windows, each door a named pivoted node.