
About
Original weathered survival wall. Nominal envelope 4m wide, 3m high, 0.3m deep; applied framing, handles or rails can extend beyond this. Construction: form wall; pattern logs; opening wide-door. Metres, +Y up, +Z front; grounded at y=0. Structural-edge ports on nominal left and right boundaries; 2m modules use a centred grid origin. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Longhouse Entry Frame (Prehistoric Survivor Settlement)” asset in my project. Model: https://cdn.3dassets.dev/assets/23185/v1/model.glb Asset page: https://3dassets.dev/assets/prehistoric-survivor-settlement-longhouse-entry-frame-d09f2edf Description: Longhouse Entry Frame: 4 × 3 × 0.3 m nominal survival wall assembly. - Dimensions (X × Y × Z): 4 × 3 × 0.388 metres - Triangles: 1.4k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/23185/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
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Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Longhouse Entry Frame (Prehistoric Survivor Settlement)
Longhouse Entry Frame: 4 × 3 × 0.3 m nominal survival wall assembly.