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About

Original weathered survival wall. Nominal envelope 4m wide, 3m high, 0.3m deep; applied framing, handles or rails can extend beyond this. Construction: form wall; pattern logs; opening wide-door. Metres, +Y up, +Z front; grounded at y=0. Structural-edge ports on nominal left and right boundaries; 2m modules use a centred grid origin. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

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Use the “Longhouse Entry Frame (Prehistoric Survivor Settlement)” asset in my project.

Model: https://cdn.3dassets.dev/assets/10980/v1/model.glb
Asset page: https://3dassets.dev/assets/prehistoric-survivor-settlement-longhouse-entry-frame-c71ea4e4
Description: Longhouse Entry Frame: 4 × 3 × 0.3 m nominal survival wall assembly.

- Dimensions (X × Y × Z): 4 × 3 × 0.388 metres
- Triangles: 1,416
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10980/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Longhouse Entry Frame (Prehistoric Survivor Settlement)

Longhouse Entry Frame: 4 × 3 × 0.3 m nominal survival wall assembly.

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