
About
Cabin cruiser with cockpit canopy. Bounds 2.705 x 2.723 x 8.147 metres (X/Y/Z). +Y up, bow +Z. Ground origin is lowest hull or propulsion point. Named propeller and engine pivot nodes where present. Static geometry; no rig, collision or navigation data. No buoyancy, water surface or working hydraulics supplied.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cabin cruiser with cockpit canopy (Powerboat Racing and Launch Ramp)” asset in my project. Model: https://cdn.3dassets.dev/assets/8171/v1/model.glb Asset page: https://3dassets.dev/assets/powerboat-racing-and-launch-ramp-cabin-cruiser-canopy-734ee464 Description: Cabin cruiser with cockpit canopy with original generic marine construction. - Dimensions (X × Y × Z): 2.704 × 2.723 × 8.147 metres - Triangles: 5,704 - Animations: propeller-spin, steer - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/8171/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Cabin cruiser with cockpit canopy (Powerboat Racing and Launch Ramp)
Cabin cruiser with cockpit canopy with original generic marine construction.