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Secondary closed-cockpit prototype. Bounds 2.180 x 1.360 x 5.040 metres (X/Y/Z). +Y up, nose +Z. Wheels, doors and covers have named pivot nodes where present. Clips: wheel-roll, doors-open, bonnet-open. Rigid node transforms, no skinning. No collision or navigation data. Restrained eight-material family with blank signs and no real team branding.

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Use the “Secondary closed-cockpit prototype (Endurance and GT Paddock)” asset in my project.

Model: https://cdn.3dassets.dev/assets/7723/v1/model.glb
Asset page: https://3dassets.dev/assets/endurance-and-gt-paddock-secondary-prototype-e093edc9
Description: Secondary closed-cockpit prototype with original generic endurance racing construction.

- Dimensions (X × Y × Z): 2.18 × 1.36 × 5.04 metres
- Triangles: 8,600
- Animations: wheel-roll, doors-open, bonnet-open
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/7723/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Secondary closed-cockpit prototype (Endurance and GT Paddock)

Secondary closed-cockpit prototype with original generic endurance racing construction.

Download asset · 301.8 KB

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