
About
bowhead-whale swimming with blunt Arctic whale head, paired flippers and horizontal flukes. Place the static swimming model above seabed level. Smooth-shaded natural colours; dimensions 7.52 × 4.12 × 15.00 metres. +Y up, +Z forward, lowest contact at y=0, footprint-centred pivot. Static posed study; no rig, animation, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “bowhead whale (Arctic and Polar Animals)” asset in my project. Model: https://cdn.3dassets.dev/assets/6083/v1/model.glb Asset page: https://3dassets.dev/assets/polar-tundra-and-alpine-fauna-bowhead-whale-372a29cb Description: bowhead-whale swimming with blunt Arctic whale head, paired flippers and horizontal flukes. Place the static swimming model above seabed level. - Dimensions (X × Y × Z): 7.525 × 4.116 × 15 metres - Triangles: 1.6k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/6083/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use bowhead whale (Arctic and Polar Animals) with my AI development tools?
How do I get started?
Which game engines and tools can I use bowhead whale (Arctic and Polar Animals) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use bowhead whale (Arctic and Polar Animals) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
bowhead whale (Arctic and Polar Animals)
bowhead-whale swimming with blunt Arctic whale head, paired flippers and horizontal flukes. Place the static swimming model above seabed level.