
About
Double wardrobe in pixel art with two hinged doors on named nodes, a hanging rail and a top shelf inside. Carcass 1.2 by 0.6 m and 2 m high. Both doors are hung on their outer stiles and swing toward +Z. Dimensions 1.20 x 2.00 x 0.67 m (X x Y x Z). Origin at the footprint centre, resting on y = 0. Metres, +Y up, +Z front. Named pivot nodes: door-left at [-0.590, 0.030, 0.315]; door-right at [0.590, 0.030, 0.315]. Rigid node-transform clips: open and close. No skinning. The carcass, rail and shelf are static; only the two doors move. Pixel Modern palette of eight flat colours with 32 px nearest filtered maps on every material. Original design, no brands or reproduced artwork. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Wardrobe (Pixel Modern Apartments)” asset in my project. Model: https://cdn.3dassets.dev/assets/29840/v1/model.glb Asset page: https://3dassets.dev/assets/pixel-modern-apartments-wardrobe-d8c4cd8b Description: Double wardrobe in pixel art with two hinged doors on named nodes, a hanging rail and a top shelf inside. - Dimensions (X × Y × Z): 1.2 × 2 × 0.667 metres - Triangles: 152 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/29840/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Wardrobe (Pixel Modern Apartments) with my AI development tools?
How do I get started?
Which game engines and tools can I use Wardrobe (Pixel Modern Apartments) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Wardrobe (Pixel Modern Apartments) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Wardrobe (Pixel Modern Apartments)
Double wardrobe in pixel art with two hinged doors on named nodes, a hanging rail and a top shelf inside.