3DAssets.dev
Loading model…

About

Each shell is three lathed pieces: a rimmed brass head, a straight hull and a six-point star crimp on the mouth. The five lean at their own small angles inside two cord loops, and one loose cord tail curls away from the upper loop so the bundle does not read as a solid block. Bounding size 0.23 by 0.21 by 0.20 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.106 m below it and 0.106 m above it. Clips: bob (2.4 s), spin (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Shotgun shell cluster (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11229/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-shell-cluster-fe714789
Description: Five shotgun shells 0.21 m tall, each a brass head under a red hull with a six-point crimp, bound together by two cord loops with a loose tail.

- Dimensions (X × Y × Z): 0.235 × 0.212 × 0.195 metres
- Triangles: 1,286
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11229/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Shotgun shell cluster (Pickups and Collectibles)

Five shotgun shells 0.21 m tall, each a brass head under a red hull with a six-point crimp, bound together by two cord loops with a loose tail.

Download asset · 63.8 KB

More in Weapons & Tools

Similar assets