
About
Shotgun shell box Dimensions 0.15 × 0.16 × 0.18 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Blued steel, galvanised frames, walnut, polymer and canvas. Static geometry; no rig, animation, collision or navigation data. Static visual asset only; no working mechanism. +Z faces front. Named parts have pivots.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Shotgun shell box (FPS Weapon Set and Firing Range)” asset in my project. Model: https://cdn.3dassets.dev/assets/5273/v2/model.glb Asset page: https://3dassets.dev/assets/fps-weapon-set-and-firing-range-shotgun-shell-box-5c479620 Description: Shotgun shell box with original detailed static construction in metres. - Dimensions (X × Y × Z): 0.15 × 0.16 × 0.175 metres - Triangles: 1.6k - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5273/v2/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Shotgun shell box (FPS Weapon Set and Firing Range)
Shotgun shell box with original detailed static construction in metres.