# Shotgun shell cluster (Pickups and Collectibles)

Five shotgun shells 0.21 m tall, each a brass head under a red hull with a six-point crimp, bound together by two cord loops with a loose tail.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-shell-cluster-fe714789
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11229/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-shell-cluster-fe714789
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Weapons & Tools
- **Tags:** Fantasy, Stylized, Animated, Kit / Set
- **Geometry:** 1,286 triangles, 3,858 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.235 × 0.212 × 0.195
- **Animations:** bob, spin
- **File size:** 0.06 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

Each shell is three lathed pieces: a rimmed brass head, a straight hull and a six-point star crimp on the mouth. The five lean at their own small angles inside two cord loops, and one loose cord tail curls away from the upper loop so the bundle does not read as a solid block. Bounding size 0.23 by 0.21 by 0.20 m; metres, +Y up, +Z forward. Origin: free, at the centre of the bundle, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.106 m below it and 0.106 m above it. Clips: `bob` (2.4 s), `spin` (3.0 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11229/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function ShotgunShellClusterPickupsAndCollectibles(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/11229/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11229/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11229/v1/model.glb" alt="Shotgun shell cluster (Pickups and Collectibles)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11229/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11229/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-shell-cluster-fe714789 · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.