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About

An eight-point irregular outline extruded 0.075 m, so no two edges are the same length and it never reads as a rectangle. A four-stroke rune stands 0.016 m proud of each face, mirrored so it is correct from either side, with three chipped nodules on the rim and two moss patches on the front. The rune is an original abstract mark and not a character of any real alphabet. Bounding size 0.28 by 0.47 by 0.10 m; metres, +Y up, +Z forward. Origin: free, at the centre of the slab, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.237 m below it and 0.237 m above it. Clips: bob (3.0 s), spin (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

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Use the “Rune stone (Pickups and Collectibles)” asset in my project.

Model: https://cdn.3dassets.dev/assets/11242/v1/model.glb
Asset page: https://3dassets.dev/assets/pickups-and-collectibles-rune-stone-5af0c64b
Description: Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.

- Dimensions (X × Y × Z): 0.28 × 0.474 × 0.101 metres
- Triangles: 304
- Animations: bob, spin
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11242/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Rune stone (Pickups and Collectibles)

Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.

Download asset · 17.8 KB

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