# Rune stone (Pickups and Collectibles)

Irregular stone slab 0.42 m tall with a four-stroke violet rune carved proud of both faces, three chipped nodules on its edges and two patches of moss.

- **URL:** https://3dassets.dev/assets/pickups-and-collectibles-rune-stone-5af0c64b
- **GLB (direct, CORS *, immutable):** https://cdn.3dassets.dev/assets/11242/v1/model.glb
- **Download (counted):** https://3dassets.dev/download/pickups-and-collectibles-rune-stone-5af0c64b
- **Licence:** CC0 1.0 Universal: https://creativecommons.org/publicdomain/zero/1.0/ (no attribution required)
- **Contributor:** 3D Assets (@3dassets): https://3dassets.dev/u/3dassets
- **Category:** Props & Furniture
- **Tags:** Fantasy, Stylized, Animated, Kit / Set
- **Geometry:** 304 triangles, 912 vertices, 3 meshes, 3 materials, 0 textures
- **Size (m):** 0.28 × 0.474 × 0.101
- **Animations:** bob, spin
- **File size:** 0.02 MB
- **Downloads:** 0
- **AI used (contributor-reported):** yes; model: Claude Opus 5

## About

An eight-point irregular outline extruded 0.075 m, so no two edges are the same length and it never reads as a rectangle. A four-stroke rune stands 0.016 m proud of each face, mirrored so it is correct from either side, with three chipped nodules on the rim and two moss patches on the front. The rune is an original abstract mark and not a character of any real alphabet. Bounding size 0.28 by 0.47 by 0.10 m; metres, +Y up, +Z forward. Origin: free, at the centre of the slab, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.237 m below it and 0.237 m above it. Clips: `bob` (3.0 s), `spin` (3.6 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.

## Use with three.js

```js
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11242/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}
```

## React Three Fiber

```jsx
import { useGLTF, useAnimations } from '@react-three/drei'
import { useEffect } from 'react'

export function RuneStonePickupsAndCollectibles(props) {
  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/11242/v1/model.glb')
  const { actions, names } = useAnimations(animations, scene)
  useEffect(() => {
    const action = actions[names[0]]
    action?.reset().play()
    return () => { action?.stop() }
  }, [actions, names])
  return <primitive object={scene} {...props} />
}
useGLTF.preload('https://cdn.3dassets.dev/assets/11242/v1/model.glb')
```

## <model-viewer>

```html
<model-viewer src="https://cdn.3dassets.dev/assets/11242/v1/model.glb" alt="Rune stone (Pickups and Collectibles)" camera-controls auto-rotate autoplay></model-viewer>
```

## Blender

```python
# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.
import bpy
bpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/11242/v1/model.glb
# Metres and +Y up are converted to Blender's Z-up scene automatically.
# Clips arrive as actions; play them from the Dope Sheet > Action Editor.
```

## Godot

```gdscript
# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.
var packed := load("res://models/model.glb") as PackedScene
var model := packed.instantiate()
add_child(model)
var player := model.find_child("AnimationPlayer", true, false) as AnimationPlayer
player.play(player.get_animation_list()[0])
```

## Unity

```csharp
// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,
// or load it at runtime straight from the CDN:
using GLTFast;
var gltf = new GltfImport();
if (await gltf.Load("https://cdn.3dassets.dev/assets/11242/v1/model.glb")) await gltf.InstantiateMainSceneAsync(transform);
// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first.
```

---
JSON: https://3dassets.dev/api/v1/assets/pickups-and-collectibles-rune-stone-5af0c64b · Loads with a plain GLTFLoader: no Draco/KTX2 loaders needed.