
About
A six-sided plate lofted through four rings so both faces are bevelled, with a vertical bar above a small hexagon standing 0.016 m proud of each face. Six cube studs sit at the rim vertices. The mark is an original abstract device: it is not a letter, a numeral or any real emblem. Bounding size 0.32 by 0.29 by 0.09 m; metres, +Y up, +Z forward. Origin: free, at the centre of the token, on the spin axis, because a collectible like this is hung in mid-air at whatever hover height the level needs and a base origin would put it on the floor. The geometry surrounds the origin, reaching 0.147 m below it and 0.147 m above it. Clips: bob (2.4 s), spin (2.2 s). Rigid node animation only: named nodes with translation, rotation and scale clips, no skinned rig and no skeleton. No collision volumes and no navigation data. Opaque materials throughout; the pack uses no alpha blending and no transmission.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quest token (Pickups and Collectibles)” asset in my project. Model: https://cdn.3dassets.dev/assets/11248/v1/model.glb Asset page: https://3dassets.dev/assets/pickups-and-collectibles-quest-token-604feacc Description: Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim. - Dimensions (X × Y × Z): 0.322 × 0.295 × 0.087 metres - Triangles: 184 - Animations: bob, spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/11248/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Quest token (Pickups and Collectibles)
Hexagonal quest token 0.3 m across, bevelled on both faces, with a bar-and-hexagon attention mark struck proud front and back and six studs round the rim.