
Loading model
About
A dispensary counter: a 2 m unit with a raised customer ledge, a glazed screen over it and a hinged hatch in the ledge that lifts for handing work through. Overall 2.04 by 1.90 by 0.86 m (X by Y by Z). Metre units, +Y up, the side a customer or a member of staff approaches from toward +Z, resting on y=0. The hatch lifts on its back edge, which is how a counter flap really opens. The glazed screen has no opening light and nothing on the counter carries text: the cartons behind it are blank boxes. No readable text, symbol or brand appears anywhere on this model. Rigid node-transform clips: open and close. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Dispensary Counter (Pharmacy and High Street Chemist)” asset in my project. Model: https://cdn.3dassets.dev/assets/37532/v1/model.glb Asset page: https://3dassets.dev/assets/pharmacy-and-high-street-chemist-dispensary-counter-dec96f22 Description: A dispensary counter: a 2 m unit with a raised customer ledge, a glazed screen over it and a hinged hatch in the ledge that lifts for handing work through. - Dimensions (X × Y × Z): 2.04 × 1.9 × 0.86 metres - Triangles: 708 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37532/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Dispensary Counter (Pharmacy and High Street Chemist)
A dispensary counter: a 2 m unit with a raised customer ledge, a glazed screen over it and a hinged hatch in the ledge that lifts for handing work through.