
About
Cat tree with three sisal posts, an enclosed condo with a real opening, a carpeted platform, a padded top perch and a hanging ball on a named spinning node. Overall 0.835 x 1.065 x 0.615 m (X x Y x Z), metre units, +Y up, facing +Z, footprint-centred origin resting on y=0. Named nodes: dangler, spinning about the cord axis at x 0.30, y 0.86, z 0.20. Smooth-shaded natural colours with 1024 px procedural coat and fabric maps. The top perch surface is 1.04 m above the floor and the platform is 0.89 m. Rigid node-transform clips: spin. No skinning. No collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Cat Tree (Pets and Companions HD)” asset in my project. Model: https://cdn.3dassets.dev/assets/28169/v1/model.glb Asset page: https://3dassets.dev/assets/pets-and-companions-hd-cat-tree-375efa4f Description: Cat tree with three sisal posts, an enclosed condo with a real opening, a carpeted platform, a padded top perch and a hanging ball on a named spinning node. - Dimensions (X × Y × Z): 0.835 × 1.065 × 0.615 metres - Triangles: 14.2k - Animations: spin - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/28169/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use Cat Tree (Pets and Companions HD) with my AI development tools?
How do I get started?
Which game engines and tools can I use Cat Tree (Pets and Companions HD) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Cat Tree (Pets and Companions HD) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Cat Tree (Pets and Companions HD)
Cat tree with three sisal posts, an enclosed condo with a real opening, a carpeted platform, a padded top perch and a hanging ball on a named spinning node.