3DAssets.dev
Loading model…

About

Independent test assemblies covering both port types: axial, radial and nadir hatch mates between modules, a berthing ring mated to a docking port, a ferry berthed to a logistics module, and truss mates joining bays, a rotary joint, an end cap, deployed and stowed photovoltaic hardware, a radiator and a stowage platform. Every pair carries a checked connection assertion.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Connector Cases (Space Station and Docking Bays)” asset in my project.

Model: https://cdn.3dassets.dev/assets/24584/v1/model.glb
Asset page: https://3dassets.dev/assets/orbital-station-and-docking-bays-connector-cases-eb01e3c5
Description: Independent test assemblies covering both port types: axial, radial and nadir hatch mates between modules, a berthing ring mated to a docking port, a ferry berthed to a logistics module, and truss mates joining bays, a rotary joint, an end cap, deployed and stowed...

- Dimensions (X × Y × Z): 43.545 × 7.155 × 63.524 metres
- Triangles: 58.5k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/24584/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Connector Cases (Space Station and Docking Bays)

Independent test assemblies covering both port types: axial, radial and nadir hatch mates between modules, a berthing ring mated to a docking port, a ferry berthed to a logistics module, and truss mates joining bays, a rotary joint, an end cap, deployed and stowed...

Download asset · 2.3 MB

More in Environments & Scenes

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Curves Forks and Slope (Undercity Sewers and Thieves Den)

Isolated curve, diagonal fork and slope connections. Static endpoint assertions cover water levels and both raised ledges.

@3dassets9.3k tris · 2 ↓
Sewer Connector Cases (Undercity Sewers and Thieves Den)

Sewer Connector Cases (Undercity Sewers and Thieves Den)

Separated three-way and four-way channel junction tests use matching four-metre tunnel bays; water level and raised ledges remain continuous at each join.

@3dassets3.8k tris · 2 ↓
Harbour square payload push (Hero Shooter Harbour Payload)

Harbour square payload push (Hero Shooter Harbour Payload)

A free hero shooter map scene in a stylized bright harbour town: a market square on a payload escort route, 32 m across. The payload cart stands on its lit track where it curves out of the market toward the spawn door in the back wall, passing the capture point ring in the...

@3dassets128k tris · 1 ↓
Afternoon Playroom (Jelly Friends Playroom)

Afternoon Playroom (Jelly Friends Playroom)

A sunlit oak playroom on a 6 by 4 m floor with two walls closed and a tall window behind. Three jelly friends rest together on the sage rug, two lie squashed by the trampoline, two stand stretched up at the swing, one has been pulled into two halves on the floor, one sits on...

@3dassets140k tris · 1 ↓
Gaming Floor (Casino Floor and Back Rooms)

Gaming Floor (Casino Floor and Back Rooms)

Gaming floor demonstration: a pit of blackjack, roulette, craps and poker tables with dealer chairs and stools on patterned carpet, a slot bank and machine row beyond, a bar with back bar and lounge seating, rope stanchions marking the pit, and the cashier cage on the back...

@3dassets20.9k tris · 1 ↓
Departures Concourse (Airport Terminal and Ground Operations)

Departures Concourse (Airport Terminal and Ground Operations)

A 32 by 28 metre departures concourse floored on the 4 m tile grid: a row of staffed check-in desks with self-service kiosks and bag drop units behind a managed queue, three security lanes with tray return trolleys, a gate lounge of beam seating around a gate desk, retail and...

@3dassets12.6k tris · 1 ↓
Resort Base Area (Ski Resort and Snow Park)

Resort Base Area (Ski Resort and Snow Park)

Base area on a 40 by 48 m tile grid: lift drive terminal with queue maze and pass gates, a 12 m cable span with two hanging chairs, lodge hall with wing, rental shop with racks, ticket office, bus stop with shuttle, groomer and slope-side furniture. Static layout; no...

@3dassets10.3k tris · 1 ↓
First Night Camp (Wilderness Survival Camp)

First Night Camp (Wilderness Survival Camp)

Composed first night camp with clear access paths and use-specific object placement. Static demonstration only.

@3dassets14.5k tris · 1 ↓
Working Fishing Harbor (Fishing Harbour and Boats)

Working Fishing Harbor (Fishing Harbour and Boats)

A complete miniature harbor with tackle shop, open boathouse, joined quay and piers, moored cabin launch, market, and fishing activity.

@3dassets46.3k tris · 1 ↓
Checkpoint to Safehouse (Zombie Quarantine Streets)

Checkpoint to Safehouse (Zombie Quarantine Streets)

A clear3m+ inspection route through a gate and canopy towards a braced safehouse, with separated triage and supplies.

@3dassets1.4k tris · 1 ↓
Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

Lunar Colony Overview (Moon Base Colony and Lunar Rovers)

A working surface base: two tunnel junctions link a crew habitat, an inflatable dome, an observation turret, a greenhouse, a medical module, a regolith shielded habitat, an airlock and a vehicle workshop, every mate made through the hab-port interface 2.4 m above the...

@3dassets71.3k tris · 1 ↓
Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

Country station with a passenger train at the platform (Steam Era Railway and Rolling Stock)

A through station: a 4-6-0 and tender at the head of two carriages standing at the up platform, opposite platform, canopies, signal box, footbridge, semaphore signals, nameboard, water crane, lamps and platform traffic. Track modules chain on the 4 m grid and every vehicle...

@3dassets30.9k tris · 1 ↓

Similar assets

Connector Cases (Sci-Fi City Towers and Skyways)

Connector Cases (Sci-Fi City Towers and Skyways)

Independent test assemblies covering all four port types. Two tower stacks exercise stack ports across nine section types and both crowns. A skybridge chain runs a coupling, a straight span, a four way junction pod, a glazed tube, a short span, a tee junction, a trellis span...

@3dassets39.6k tris
Connector Cases (Moon Base Colony and Lunar Rovers)

Connector Cases (Moon Base Colony and Lunar Rovers)

Independent test assemblies covering both connector families. Every habitat, tunnel, junction, elbow, greenhouse, workshop, turret and airlock in the pack is mated through a hab-port, and both landers, both blast deflectors and both berm types are mated to landing pad...

@3dassets56.2k tris
Mine connector cases (Underground Mine and Shaft Works)

Mine connector cases (Underground Mine and Shaft Works)

Independent test rows proving each connector type: drift ports joining a straight to a curve, a tee, a cross, a ramp and a widened chamber; narrow gauge rail ports joining straight and curved panels through a turnout; and ventilation duct ports joining a straight run to a bend.

@3dassets11.2k tris
Connector cases for rail, coupler and platform ports (Modern Rail and Metro Network)

Connector cases for rail, coupler and platform ports (Modern Rail and Metro Network)

Assembly cases proving every declared port type: ballasted track chained to slab track and into a curve, a straight feeding a turnout with a module on the diverging route, three vehicles coupled end to end at modern coupler height, and island and side platform modules abutted...

@3dassets39.9k tris
Connector Cases (UFO Crash Site and Recovery Facility)

Connector Cases (UFO Crash Site and Recovery Facility)

Independent test assemblies covering all three port types: a furrow tile chained to an end tile and to burnt tiles on both sides on the ground grid, a cordon run turned through a corner into a second run, an open bay floor slab butted to two hangar bay sections closed by an...

@3dassets11.6k tris
Quick-service connector cases (Fast Food Counter and Drive-Thru)

Quick-service connector cases (Fast Food Counter and Drive-Thru)

Independent test assemblies proving every connector type in this pack: a counter run through an end cap, straight modules, a till position and a corner return; a lane kerb run through a straight, a 90 degree curve and a bull-nosed end; a queue rail run with a terminating end...

@3dassets10.1k tris
Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Fitted casework connector cases (Fitted Kitchen and Bathroom Builder)

Independent test assemblies proving every connector type in the pack: a straight base run, a base corner starting a returning run, a straight wall run at 1500 mm, a wall corner starting a returning run, and a straight tall run. Each pairing is asserted in the pack connections...

@3dassets11.4k tris
Greybox connector cases (Modular Greybox Architecture Kit)

Greybox connector cases (Modular Greybox Architecture Kit)

Every connector type in the kit, assembled and asserted. Wall to wall, wall to inner corner and wall to outer corner on the wall-end port; slab to slab on the floor-edge port; stair to landing, ramp foot to floor deck, catwalk to catwalk corner and stair head to upper deck on...

@3dassets4.3k tris
Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Apron And Belt Connector Cases (Airport Terminal and Ground Operations)

Independent test assemblies for both connector types. The belt run joins two straight conveyor modules, a quarter turn onto a branch straight, an inclined module lifting a run one metre, a sorting junction taking a straight outlet and a curved branch. The apron run joins...

@3dassets5.4k tris
Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)

Connector cases for rail, narrow gauge rail, couplers and platforms (Steam Era Railway and Rolling Stock)

Assembly cases proving every declared port type: plain track chained straight to straight and into a curve, a turnout fed from a straight and leading into a diamond, a locomotive coupled to its tender and a van, two narrow gauge modules chained with a saddle tank coupled to a...

@3dassets25.4k tris
Connector cases (Restaurant Kitchen and Dining Room)

Connector cases (Restaurant Kitchen and Dining Room)

Three independent test assemblies proving every connector this pack defines: a five-module counter run on the 600 mm counter-run grid, a bar run turning through the counter corner, and a walk-in cold room run through a door bay and a panel corner. Each junction is asserted in...

@3dassets12.8k tris
Connector cases (Clinic and Veterinary Practice)

Connector cases (Clinic and Veterinary Practice)

Three independent test assemblies proving every connector this pack defines: a counter run on the 600 mm counter-run grid turning through the dispensary corner, a kennel bank run on the 1.35 m bank grid closed by an end panel, and a walk-in dog run tiling on the 1 m run grid...

@3dassets21.7k tris