
Loading model
About
A 1.2 m frieze strip of eight coloured cards on a ply backing, the row that runs above a classroom display board. The card faces carry a blank raised panel rather than modelled glyphs, so a consumer can texture numbers or letters onto them. Mount the strip at about 1.9 m. Metre units, +Y up, the user side toward +Z, resting on y=0. Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Number and Letter Frieze Strip (Nursery and Primary Classroom)” asset in my project. Model: https://cdn.3dassets.dev/assets/35000/v1/model.glb Asset page: https://3dassets.dev/assets/nursery-and-primary-classroom-number-and-letter-frieze-32cade55 Description: A 1.2 m frieze strip of eight coloured cards on a ply backing, the row that runs above a classroom display board. - Dimensions (X × Y × Z): 1.2 × 0.19 × 0.06 metres - Triangles: 1.0k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/35000/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Number and Letter Frieze Strip (Nursery and Primary Classroom)
A 1.2 m frieze strip of eight coloured cards on a ply backing, the row that runs above a classroom display board.