
About
The abseil anchor of last resort: a horseshoe trench cut into a snow slope leaving a standing bollard of neve, with the rope laid into the groove and both tails running away downhill.
Bounding size 1.30 x 0.64 x 1.30 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.
All geometry is a single static assembly; no named pivot nodes.
Static geometry; no rig, collision or navigation data.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Snow bollard (Mountaineering and Summit Expedition)” asset in my project. Model: https://cdn.3dassets.dev/assets/18807/v1/model.glb Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-snow-bollard-d3752b01 Description: Horseshoe trench cut in hard snow leaving a load-bearing bollard, with the rope laid in the groove. - Dimensions (X × Y × Z): 1.3 × 0.64 × 1.3 metres - Triangles: 5.5k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18807/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Snow bollard (Mountaineering and Summit Expedition)
Horseshoe trench cut in hard snow leaving a load-bearing bollard, with the rope laid in the groove.