3DAssets.dev

Loading model

About

The gap at the top of a glacier: the moving glacier surface drops away into an open bergschrund, with a two-metre ice lip standing on the far side under a snow crown, fallen blocks bridging part of the gap and an abandoned picket with a rope at the lip.

Bounding size 4.00 x 2.44 x 3.40 m (X x Y x Z), metre units, +Y up, +Z forward, resting on y=0.

All geometry is a single static assembly; no named pivot nodes.

Static geometry; no rig, collision or navigation data.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Bergschrund lip (Mountaineering and Summit Expedition)” asset in my project.

Model: https://cdn.3dassets.dev/assets/18831/v1/model.glb
Asset page: https://3dassets.dev/assets/mountaineering-and-summit-expedition-bergschrund-lip-38c82e11
Description: Four-metre section where the glacier pulls away from the headwall, leaving an open gap under a two-metre ice lip.

- Dimensions (X × Y × Z): 4.001 × 2.44 × 3.4 metres
- Triangles: 4.3k
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/18831/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Common questions

How do I use this model with my AI development tools?
Press "Copy for AI agent" above and paste the prompt into Claude Code, Cursor, Codex, GitHub Copilot, ChatGPT or any other coding assistant. The prompt carries the direct CDN URL, the real-world size, the licence and the loading notes, so the assistant can fetch the model and place it in your project without you writing the loader yourself. For a permanent connection, add the 3DAssets.dev MCP server to your tool with one command (for Claude Code: claude mcp add --transport http 3dassets https://3dassets.dev/mcp) and the assistant can then search the whole catalogue, fetch files and read the usage snippets on its own.

MCP server setupGuide for AI agents

How do I get started?
Three ways, from quickest to most automatic. Download the .glb with the button and drop it into your engine's asset folder, where it imports like any glTF file. Or skip the download: copy the three.js, React Three Fiber or model-viewer snippet under "Import manually", which loads the model straight from the CDN. Or connect your AI agent to the MCP server and ask for it by name, and it will find, fetch and place the model for you.

MCP server setupAPI reference

Which game engines and tools can I use this model with?
Anything that reads glTF, which today means all of the major ones: three.js and React Three Fiber on the web, Godot 4, Unity, Unreal Engine 5, Blender and the model-viewer web component. The model is a self-contained binary glTF (.glb) with textures embedded, so there is one file to import and no plugin, converter or decoder to install first.
How do I import this model into Unity, Godot, Unreal or Blender?
Unity: install the glTFast package (com.unity.cloud.gltfast) from the Package Manager, drop the .glb into Assets and drag the prefab in, or load it at runtime from the CDN URL. Godot 4: copy the file into the project folder and the editor imports it as a scene you can instantiate. Unreal Engine 5: File > Import with the built-in glTF importer, which converts the axes for you. Blender: File > Import > glTF 2.0. Units are metres with +Y up in the file, and every importer above handles the conversion to its own axes automatically.
Can I use this model in a commercial game, and do I need to credit anyone?
Yes to commercial use and no to credit. Every model on 3DAssets.dev is released under CC0 1.0 Universal, which places it in the public domain: use it in a paid game, an app, a film or a client project, modify it, redistribute it, and put nothing in the credits. A link back is welcome but it is entirely your choice.

CC0 licence text

Can I load it from the CDN instead of downloading it?
Yes. The .glb file has a permanent URL on cdn.3dassets.dev that is CORS-enabled and never changes content, so you can pass it straight to GLTFLoader, glTFast or model-viewer in production and cache it as hard as you like. Downloading is only needed for engines that import from disk.
Do I need Draco, Meshopt or KTX2 to load it?
No. The geometry is quantized with KHR_mesh_quantization and the textures are re-encoded to WebP, both of which three.js, Godot, Unity and Blender read natively, so a plain GLTFLoader is enough. There is nothing extra to configure and no decoder to ship with your bundle.

Bergschrund lip (Mountaineering and Summit Expedition)

Four-metre section where the glacier pulls away from the headwall, leaving an open gap under a two-metre ice lip.

Download asset · 203.7 KB

More in Nature & Landscape

Surf Cove Base (Beach Surf and Paddle Kit)

Surf Cove Base (Beach Surf and Paddle Kit)

33 by 22 m surf cove terrain: sand beach running down a wet sand slope into shallow water, broken shore foam and two outer surf lines, a seaweed wrack line, marram topped dune ridge with a plank boardwalk through it, a rocky point and scattered shells.

@3dassets15.8k tris · 68 ↓
Flood Debris Jam (Bellroot Fen Floodward Marches)

Flood Debris Jam (Bellroot Fen Floodward Marches)

Intertwined structural drift timbers resting on a silt bed, with a bowed trapped reed mat woven over the load-bearing tangle.

@3dassets19.4k tris · 51 ↓
City Broadleaf Tree (Fantasy MMO City And Townsfolk)

City Broadleaf Tree (Fantasy MMO City And Townsfolk)

Seven metre broadleaf street tree on a buttressed trunk, with five main limbs branching into fifteen boughs and a canopy layered from sixteen leaf masses, grass at its foot. Hand painted fantasy MMO city and RPG game asset.

@3dassets1.3k tris · 37 ↓
Pine Tree (Wipe Day Survival Island)

Pine Tree (Wipe Day Survival Island)

Free 3D low poly pine tree for survival game forests: a tapered driftwood trunk with four stacked needle cones, 5.4 m of harvestable wood.

@3dassets132 tris · 36 ↓
Tall Grass Clump (Wipe Day Survival Island)

Tall Grass Clump (Wipe Day Survival Island)

Free 3D low poly tall grass clump for island ground cover: eighteen fanned blades about 0.9 m wide and 1 m tall, cheap enough to scatter.

@3dassets216 tris · 35 ↓
Brain coral (Coral Reef and Underwater Scenery)

Brain coral (Coral Reef and Underwater Scenery)

Massive coral head traced by raised winding meandering ridges.

@3dassets6.2k tris · 35 ↓
Meadow Grass Clump (Dense Temperate Forest Flora)

Meadow Grass Clump (Dense Temperate Forest Flora)

A soft clump of meadow grass, short blades leaning out in every direction.

@3dassets288 tris · 33 ↓
Paddock Tree (Racecourse and Parade Ring)

Paddock Tree (Racecourse and Parade Ring)

A 4.7 m parkland tree with a rough timber trunk and four foliage masses over a grass collar, for the paddock, the car park edge and the boundary of a course.

@3dassets348 tris · 30 ↓
Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Shellback Nesting Hummock (Bellroot Fen Floodward Marches)

Low nesting hummock with two excavated concave bowls, a worn sloping front approach and short bedding stems seated along the recessed margins.

@3dassets16.2k tris · 30 ↓
Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Mireglass Mineral Vent (Bellroot Fen Floodward Marches)

Hollow mineral vent with thick crystallised crater walls, nested solid outflow lips and a seated mineral-water centre; original amber mireglass formation.

@3dassets7.2k tris · 29 ↓
Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Seasonal Flood Scar Cliff (Bellroot Fen Floodward Marches)

Eroded peat cliff with three recessed flood strata, a stepped upper profile and anchored exposed roots following the scar face.

@3dassets3.9k tris · 29 ↓
Spring orchard tree (Turning Seasons: Four Season Garden)

Spring orchard tree (Turning Seasons: Four Season Garden)

Spring orchard tree in a warm, faceted storybook style.

@3dassets1.1k tris · 28 ↓

Similar assets

Inspection pit bay section, 4 m (Car Repair Garage and MOT Workshop)

Inspection pit bay section, 4 m (Car Repair Garage and MOT Workshop)

Four metre bay section with an inspection pit through it: concrete either side of a 0.96 m shaft, a yellow painted edge stripe, a galvanised lip angle, two recessed pit lights and the open shaft below, joining end to end with the next section.

@3dassets196 tris · 12 ↓
Open Cable Trench Section (Radio Telescope Array and Field Station)

Open Cable Trench Section (Radio Telescope Array and Field Station)

A four metre run of open cable trench: concrete kerbs either side, a sand bed between them, three bundled cables on it and the steel straps that hold them down.

@3dassets120 tris · 10 ↓
Four Door SUV (Battle Royale Town and Airfield)Animated

Four Door SUV (Battle Royale Town and Airfield)

Free 3D game asset for a battle royale: a five metre four door SUV with a roof rack, a bull bar and four opening doors. Animated open, close and wheel roll.

@3dassets22.3k tris · 16 ↓
Four metre pitched roof bay (Ocean Raft Settlement)

Four metre pitched roof bay (Ocean Raft Settlement)

Four metre pitched roof bay for an expandable ocean survival home.

@3dassets284 tris · 9 ↓
Deck Plate Section, Open Grating (Submarine Interior and Control Room)

Deck Plate Section, Open Grating (Submarine Interior and Control Room)

The same deck plate section decked in open steel grating instead of plate: twenty two bearer bars on seven cross bars, which is what a machinery space or a bilge access run is floored with. Shares the deck-aft and deck-fore ports.

@3dassets2.2k tris · 12 ↓
Open unpressurised crew rover (Moon Base Colony and Lunar Rovers)

Open unpressurised crew rover (Moon Base Colony and Lunar Rovers)

A 2.9 m four-wheel open crew rover for suited drivers: a tubular chassis on four open wire-mesh wheels with steering uprights, double wishbones and fenders, two mesh seats, a T-handle controller, a steerable dish, a whip antenna, a stereo camera mast and a rear equipment pallet.

@3dassets7.8k tris · 23 ↓
Roof Section, Tiled (Japanese School and City Street)

Roof Section, Tiled (Japanese School and City Street)

Four metre square pantile roof section on a boarded deck with a ridge capping, an eaves gutter and a 250 mm overhang, seating on the upper storey sections of a shop block.

@3dassets1.1k tris · 14 ↓
Street Road Section with Gully (Japanese School and City Street)

Street Road Section with Gully (Japanese School and City Street)

Road section with a gully: the same four metre bay as the plain section with a grated kerb gully on the south side and a cast inspection cover on the north.

@3dassets768 tris · 14 ↓
Street Road Section (Japanese School and City Street)

Street Road Section (Japanese School and City Street)

Four metre section of a narrow city street: a 5 m tarmac carriageway with a broken centre line and edge lines, kerbs and 1.34 m pavements each side, eight metres kerb to kerb.

@3dassets512 tris · 16 ↓
Coxless Four Shell (Rowing Boathouse and Regatta Course)

Coxless Four Shell (Rowing Boathouse and Regatta Course)

Twelve-metre coxless four with four sliding stations and alternating port/starboard sweep riggers, open cockpit, closed tapered decks and a stern fin. Static unrigged shell.

@3dassets87.9k tris · 13 ↓
Kerb Section Red and White (Go Kart Track and Pit Lane)

Kerb Section Red and White (Go Kart Track and Pit Lane)

Four metre apex kerb, 0.5 m wide, rising from 50 mm at the track edge to 85 mm at its back lip, in white concrete with four red bands laid proud of the slope. Start and end kerb ports, so a run follows a corner in 4 m steps.

@3dassets72 tris · 12 ↓
House Tabs on a Track, Drawn Open (Theatre Stage and Backstage)

House Tabs on a Track, Drawn Open (Theatre Stage and Backstage)

The same 7.4 m tab track with both leaves drawn off to the sides and gathered into deep folds, leaving the opening clear. Use it where the curtain is open for the whole scene and nothing needs to move.

@3dassets3.0k tris · 13 ↓