
About
Twin-screen traffic console with supported monitors, modeled keyboard keys, control buttons and cabinet hardware. Original unbranded passenger border equipment. Metres, Y up, Z forward, ground-contact origin. Static model; no biometric processing, electrical operation or certified barrier performance.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Traffic Control Console (Mountain Border Checkpoint)” asset in my project. Model: https://cdn.3dassets.dev/assets/30331/v1/model.glb Asset page: https://3dassets.dev/assets/mountain-border-checkpoint-mountain-border-checkpoint--228d1a09 Description: Twin-screen traffic console with supported monitors, modeled keyboard keys, control buttons and cabinet hardware. - Dimensions (X × Y × Z): 1.2 × 1.45 × 0.755 metres - Triangles: 5.2k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/30331/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Traffic Control Console (Mountain Border Checkpoint)
Twin-screen traffic console with supported monitors, modeled keyboard keys, control buttons and cabinet hardware.