
About
Motorcycle front wheel chock. Bounds 0.400 x 0.365 x 0.650 metres (X/Y/Z). +Y up, nose +Z, wheel axles X. Wheels, handlebar and side stand have named pivots when present. Static geometry; no rig. No collision or navigation data. Ground origin at y=0. Blank signage has no manufacturer or sponsor branding.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Motorcycle front wheel chock (Motorcycle Racing and Street Bikes)” asset in my project. Model: https://cdn.3dassets.dev/assets/15473/v1/model.glb Asset page: https://3dassets.dev/assets/motorcycle-racing-and-street-bikes-front-wheel-chock-856c80d9 Description: Motorcycle front wheel chock with original generic construction in a coordinated steel-blue paddock palette. - Dimensions (X × Y × Z): 0.4 × 0.365 × 0.65 metres - Triangles: 172 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/15473/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Motorcycle front wheel chock (Motorcycle Racing and Street Bikes)
Motorcycle front wheel chock with original generic construction in a coordinated steel-blue paddock palette.