
About
Violet crystal engine enclosed by four ribbed obelisks, curved gold crown braces and a stepped dais. Dimensions 4.50 × 4.50 × 4.50 m (X × Y × Z). Metre units, +Y up, +Z front; origin on the ground at the footprint centre unless stated. Moonsteel Convergence: blue slate, moonstone, brushed silver, antique gold, dark violet cloth, jade foliage and violet/amber magic. Static geometry; no rig, animation, collision or navigation data. Static model. Emissive effects are opaque meshes. No skeleton, animation, collision, navigation or gameplay systems. Named mechanical meshes can be grouped with the included mechanics.js pivot helper.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Solar nexus: convergence engine (Moonsteel Convergence: MOBA collection)” asset in my project. Model: https://cdn.3dassets.dev/assets/2176/v1/model.glb Asset page: https://3dassets.dev/assets/moonsteel-convergence-solar-nexus-57f3cab5 Description: Amber crystal engine enclosed by four ribbed obelisks, curved gold crown braces and a stepped dais. - Dimensions (X × Y × Z): 4.5 × 4.498 × 4.5 metres - Triangles: 10,644 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/2176/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Solar nexus: convergence engine (Moonsteel Convergence: MOBA collection)
Amber crystal engine enclosed by four ribbed obelisks, curved gold crown braces and a stepped dais.