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About

Original weathered survival door. Nominal envelope 0.75m wide, 1m high, 0.06m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style slats. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.

Use with an AI agent

Copy this prompt into your AI chat, then describe what you want to build with the asset.

Use the “Window Shutter Leaf (Modular Survival Base Builder)” asset in my project.

Model: https://cdn.3dassets.dev/assets/9301/v1/model.glb
Asset page: https://3dassets.dev/assets/modular-survival-base-builder-window-shutter-leaf-bbebb07b
Description: Window Shutter Leaf: 0.75 × 1 × 0.06 m nominal survival door assembly.

- Dimensions (X × Y × Z): 0.783 × 1 × 0.112 metres
- Triangles: 256
- Animations: open, close
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'

let mixer

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/9301/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
  mixer = new AnimationMixer(gltf.scene)
  mixer.clipAction(gltf.animations[0]).play()
})

// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
  mixer?.update(deltaSeconds)
}

Window Shutter Leaf (Modular Survival Base Builder)

Window Shutter Leaf: 0.75 × 1 × 0.06 m nominal survival door assembly.

Download asset · 22.4 KB

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