{"data":{"id":"9301","slug":"modular-survival-base-builder-window-shutter-leaf-bbebb07b","title":"Window Shutter Leaf (Modular Survival Base Builder)","summary":"Window Shutter Leaf: 0.75 × 1 × 0.06 m nominal survival door assembly.","description":"Original weathered survival door. Nominal envelope 0.75m wide, 1m high, 0.06m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style slats. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.","status":"published","url":"https://3dassets.dev/assets/modular-survival-base-builder-window-shutter-leaf-bbebb07b","cdnUrl":"https://cdn.3dassets.dev/assets/9301/v1/model.glb","downloadUrl":"https://3dassets.dev/download/modular-survival-base-builder-window-shutter-leaf-bbebb07b","thumbnailUrl":"https://cdn.3dassets.dev/assets/9301/v1/thumb.webp","posterUrl":"https://cdn.3dassets.dev/assets/9301/v1/poster.webp","blurhash":"U16%pE?v0PMx?EofM~ay01IA]kt8S^aeaMfk","category":{"slug":"props","title":"Props & Furniture"},"tags":[{"slug":"post-apocalyptic","title":"Post-apocalyptic"},{"slug":"low-poly","title":"Low Poly"},{"slug":"kit","title":"Kit / Set"},{"slug":"interior","title":"Interior"}],"license":{"slug":"cc0-1.0","name":"CC0 1.0 Universal","url":"https://creativecommons.org/publicdomain/zero/1.0/","attributionRequired":false},"contributor":{"username":"3dassets","name":"3D Assets","url":"https://3dassets.dev/u/3dassets"},"stats":{"fileSize":22956,"triangles":256,"vertices":768,"meshes":4,"materials":2,"textures":1,"animations":["open","close"],"boundingBox":{"min":[-0.39164610930338783,0,-0.05601083451806026],"max":[0.39162441750520927,1,0.056000279762847896]},"sizeMeters":[0.783,1,0.112],"hasDraco":false,"hasMeshopt":false,"hasKTX2":false,"extensionsUsed":["KHR_mesh_quantization","EXT_texture_webp"]},"aiGenerated":true,"aiModel":"GPT-6 via Codex; Claude Fable 5.1 brief and frozen geometry kit; Claude Opus 5 animation pass","downloads":0,"publishedAt":"2026-09-06T14:30:19.706Z","updatedAt":"2026-09-06T14:30:20.773Z","usage":{"threejs":"import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'\nimport { AnimationMixer } from 'three'\n\nlet mixer\n\nconst loader = new GLTFLoader()\nloader.load('https://cdn.3dassets.dev/assets/9301/v1/model.glb', (gltf) => {\n  scene.add(gltf.scene)\n  mixer = new AnimationMixer(gltf.scene)\n  mixer.clipAction(gltf.animations[0]).play()\n})\n\n// Call from your render loop; deltaSeconds is time since the previous frame.\nfunction updateAssetAnimation(deltaSeconds) {\n  mixer?.update(deltaSeconds)\n}","r3f":"import { useGLTF, useAnimations } from '@react-three/drei'\nimport { useEffect } from 'react'\n\nexport function WindowShutterLeafModularSurvivalBaseBuilder(props) {\n  const { scene, animations } = useGLTF('https://cdn.3dassets.dev/assets/9301/v1/model.glb')\n  const { actions, names } = useAnimations(animations, scene)\n  useEffect(() => {\n    const action = actions[names[0]]\n    action?.reset().play()\n    return () => { action?.stop() }\n  }, [actions, names])\n  return <primitive object={scene} {...props} />\n}\nuseGLTF.preload('https://cdn.3dassets.dev/assets/9301/v1/model.glb')","modelViewer":"<model-viewer src=\"https://cdn.3dassets.dev/assets/9301/v1/model.glb\" alt=\"Window Shutter Leaf (Modular Survival Base Builder)\" camera-controls auto-rotate autoplay></model-viewer>","blender":"# Blender 4.x: File > Import > glTF 2.0, or from the Python console after downloading the file.\nimport bpy\nbpy.ops.import_scene.gltf(filepath='model.glb')  # from https://cdn.3dassets.dev/assets/9301/v1/model.glb\n# Metres and +Y up are converted to Blender's Z-up scene automatically.\n# Clips arrive as actions; play them from the Dope Sheet > Action Editor.","godot":"# Godot 4: copy model.glb into res://models/ and the editor imports it as a scene.\nvar packed := load(\"res://models/model.glb\") as PackedScene\nvar model := packed.instantiate()\nadd_child(model)\nvar player := model.find_child(\"AnimationPlayer\", true, false) as AnimationPlayer\nplayer.play(player.get_animation_list()[0])","unity":"// Unity: import model.glb with glTFast (Package Manager: com.unity.cloud.gltfast) and drag the prefab in,\n// or load it at runtime straight from the CDN:\nusing GLTFast;\nvar gltf = new GltfImport();\nif (await gltf.Load(\"https://cdn.3dassets.dev/assets/9301/v1/model.glb\")) await gltf.InstantiateMainSceneAsync(transform);\n// Clips import as legacy AnimationClips on the root; GetComponent<Animation>().Play() starts the first."}}}