
About
Original weathered survival door. Nominal envelope 2m wide, 2.4m high, 0.1m deep; applied framing, handles or rails can extend beyond this. Construction: form door; style louvre; mat metal. Metres, +Y up, +Z front; grounded at y=0. Centred footprint. Door/hatch and cabinetry leaves use named local pivots when present. Static geometry only: no rig, animation, collision, physics or gameplay. Empty storage shells are intentionally lootable. CC0; AI-generated geometry.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Rolling Shutter Leaf (Roadside Survival Stops)” asset in my project. Model: https://cdn.3dassets.dev/assets/10417/v1/model.glb Asset page: https://3dassets.dev/assets/roadside-survival-stops-rolling-shutter-leaf-4473f8a0 Description: Rolling Shutter Leaf: 2 × 2.4 × 0.1 m nominal survival door assembly. - Dimensions (X × Y × Z): 2.033 × 2.4 × 0.163 metres - Triangles: 388 - Animations: open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/10417/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Rolling Shutter Leaf (Roadside Survival Stops)
Rolling Shutter Leaf: 2 × 2.4 × 0.1 m nominal survival door assembly.