
About
Heavy sponson gun pod for the quad walker with a pivoted short cannon. Dimensions 0.80 by 1.30 by 1.93 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class heavy: 0.7 m socket pads. Named pivots: gun. Connectors: mount (socket-arm) at 0.00, 1.30, 0.00 facing 0, 1, 0. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Quad Arm (Mech Robots and Battle Hangar)” asset in my project. Model: https://cdn.3dassets.dev/assets/26850/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-quad-arm-feb7a328 Description: Heavy sponson gun pod for the quad walker with a pivoted short cannon. - Dimensions (X × Y × Z): 0.8 × 1.3 × 1.925 metres - Triangles: 124 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/26850/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Quad Arm (Mech Robots and Battle Hangar) with my AI development tools?
How do I get started?
Which game engines and tools can I use Quad Arm (Mech Robots and Battle Hangar) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Quad Arm (Mech Robots and Battle Hangar) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Quad Arm (Mech Robots and Battle Hangar)
Heavy sponson gun pod for the quad walker with a pivoted short cannon.