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About

Heavy assault-frame torso: slab chest armour, thick yoke with pauldrons, side vent stacks and a broad rear mount. Dimensions 4.00 by 2.30 by 1.60 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class heavy: 0.7 m socket pads. Connectors: shoulder-left (socket-arm) at -1.70, 1.55, 0.00 facing 0, -1, 0; shoulder-right (socket-arm) at 1.70, 1.55, 0.00 facing 0, -1, 0; hip (socket-legs) at 0.00, 0.00, 0.00 facing 0, -1, 0; head (socket-head) at 0.00, 2.12, 0.00 facing 0, 1, 0; back (socket-back) at 0.00, 1.20, -0.82 facing 0, 0, -1. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.

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Use the “Assault Torso (Mech Hangar and Battle Frames)” asset in my project.

Model: https://cdn.3dassets.dev/assets/5680/v1/model.glb
Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-assault-torso-29347c18
Description: Heavy assault-frame torso: slab chest armour, thick yoke with pauldrons, side vent stacks and a broad rear mount.

- Dimensions (X × Y × Z): 4 × 2.3 × 1.6 metres
- Triangles: 300
- Animations: none
- Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/)
- Loading: Three.js GLTFLoader; no additional decoders required.

Also available as JSON, Markdown, or via the MCP server.

Import manually

Choose your framework, then copy the code into your project to load the asset.

import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'

const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5680/v1/model.glb', (gltf) => {
  scene.add(gltf.scene)
})

Assault Torso (Mech Hangar and Battle Frames)

Heavy assault-frame torso: slab chest armour, thick yoke with pauldrons, side vent stacks and a broad rear mount.

Download asset · 17.8 KB

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