
About
Light reverse-joint hopper torso: rounded forward-leaning hull, canopy strip, short yoke and rear mount. Dimensions 2.00 by 1.13 by 1.26 m (X by Y by Z). Origin at the ground centre; metres, +Y up, +Z forward. Weight class light: 0.4 m socket pads. Connectors: shoulder-left (socket-arm) at -0.80, 0.85, 0.00 facing 0, -1, 0; shoulder-right (socket-arm) at 0.80, 0.85, 0.00 facing 0, -1, 0; hip (socket-legs) at 0.00, 0.00, 0.00 facing 0, -1, 0; head (socket-head) at 0.00, 1.13, 0.00 facing 0, 1, 0; back (socket-back) at 0.00, 0.55, -0.66 facing 0, 0, -1. Frame palette: gunmetal, olive and orange accent, flat shaded. Static geometry; no rig, collision or navigation data. Original design.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Hopper Torso (Mech Hangar and Battle Frames)” asset in my project. Model: https://cdn.3dassets.dev/assets/5682/v1/model.glb Asset page: https://3dassets.dev/assets/mech-hangar-and-battle-frames-hopper-torso-e7b54b4a Description: Light reverse-joint hopper torso: rounded forward-leaning hull, canopy strip, short yoke and rear mount. - Dimensions (X × Y × Z): 2 × 1.13 × 1.26 metres - Triangles: 152 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/5682/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Hopper Torso (Mech Hangar and Battle Frames)
Light reverse-joint hopper torso: rounded forward-leaning hull, canopy strip, short yoke and rear mount.