
Loading model
About
A static double direction sign with blank boards ready for developer labels.
Measured bounds: 0.99 × 1.72 × 0.22 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Meadow Courier kit. CC0 original procedural geometry.
Part of Meadow Courier.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Meadow Courier Village Route Sign” asset in my project. Model: https://cdn.3dassets.dev/assets/47/v1/model.glb Asset page: https://3dassets.dev/assets/meadow-courier-village-route-sign Description: A timber signpost with teal and apricot direction boards and a tiny envelope badge for village junctions. - Dimensions (X × Y × Z): 0.995 × 1.72 × 0.22 metres - Triangles: 232 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/47/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Meadow Courier Village Route Sign with my AI development tools?
How do I get started?
Which game engines and tools can I use Meadow Courier Village Route Sign with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Meadow Courier Village Route Sign in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Meadow Courier Village Route Sign
A timber signpost with teal and apricot direction boards and a tiny envelope badge for village junctions.