
Loading model
About
A single scatter object containing three distinct mushroom sizes with raised cream cap spots.
Measured bounds: 0.91 × 0.55 × 0.70 m (width × height × depth). One unit is one metre. Grounded origin at y=0, +Y up and front +Z. Static unrigged geometry. Place freely at world scale. Materials are shared within the Meadow Courier kit. CC0 original procedural geometry.
Part of Meadow Courier.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Meadow Courier Spotted Mushroom Clump” asset in my project. Model: https://cdn.3dassets.dev/assets/37/v1/model.glb Asset page: https://3dassets.dev/assets/meadow-courier-spotted-mushroom-clump Description: Three teal capped woodland mushrooms at different growth stages for garden edges and fairy paths. - Dimensions (X × Y × Z): 0.905 × 0.55 × 0.7 metres - Triangles: 1.3k - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/37/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Meadow Courier Spotted Mushroom Clump with my AI development tools?
How do I get started?
Which game engines and tools can I use Meadow Courier Spotted Mushroom Clump with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Meadow Courier Spotted Mushroom Clump in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Meadow Courier Spotted Mushroom Clump
Three teal capped woodland mushrooms at different growth stages for garden edges and fairy paths.