
About
Turret mill 2.5 m tall: a cast column with an overarm ram, a head hanging clear of the column with a quill, spindle and cutter, a knee and saddle on bright ways, and a slotted table that traverses on its own handwheel. Free 3D model for machine shop, factory and industrial game scenes in Unity, Godot, Unreal, three.js and Blender. Overall 1.40 by 2.59 by 1.39 m (X by Y by Z). Metre units, +Y up, the operator side toward +Z, resting on y=0 with the origin on the footprint. Rigid node-transform clips: spindle-spin, open and close. No skinning. The drive belts under the head cover, the coolant hose and the knee leadscrews are solid; only the spindle and the table move.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Vertical milling machine (Machine Shop and Factory Hall)” asset in my project. Model: https://cdn.3dassets.dev/assets/27725/v1/model.glb Asset page: https://3dassets.dev/assets/machine-shop-and-factory-hall-machine-shop-and-factory-4ad41824 Description: Turret mill 2.5 m tall: a cast column with an overarm ram, a head hanging clear of the column with a quill, spindle and cutter, a knee and saddle on bright ways, and a slotted table that traverses on its own handwheel. - Dimensions (X × Y × Z): 1.395 × 2.59 × 1.39 metres - Triangles: 11.1k - Animations: spindle-spin, open, close - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/27725/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
How do I use this model with my AI development tools?
How do I get started?
Which game engines and tools can I use this model with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use this model in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Vertical milling machine (Machine Shop and Factory Hall)
Turret mill 2.5 m tall: a cast column with an overarm ram, a head hanging clear of the column with a quill, spindle and cutter, a knee and saddle on bright ways, and a slotted table that traverses on its own handwheel.