
Loading model
About
Oval grassy display island, approximately eleven metres wide. Original Lost Valley sculptural style. Static, unrigged mesh; metre units, +Y up, +Z forward, ground-centred pivot. Stylised proportions and speculative colours; the collection mixes geological periods for creative play.
Use with an AI agent
Copy this prompt into your AI chat, then describe what you want to build with the asset.
Use the “Habitat Island (Lost Valley Dinosaurs)” asset in my project. Model: https://cdn.3dassets.dev/assets/1677/v1/model.glb Asset page: https://3dassets.dev/assets/lost-valley-dinosaurs-habitat-island-1a3fe4c0 Description: Oval grassy display island, approximately eleven metres wide. - Dimensions (X × Y × Z): 11 × 0.54 × 9.201 metres - Triangles: 336 - Animations: none - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
Also available as JSON, Markdown, or via the MCP server.
Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/1677/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
})Common questions
How do I use Habitat Island (Lost Valley Dinosaurs) with my AI development tools?
How do I get started?
Which game engines and tools can I use Habitat Island (Lost Valley Dinosaurs) with?
How do I import this model into Unity, Godot, Unreal or Blender?
Can I use Habitat Island (Lost Valley Dinosaurs) in a commercial game, and do I need to credit anyone?
Can I load it from the CDN instead of downloading it?
Do I need Draco, Meshopt or KTX2 to load it?
Habitat Island (Lost Valley Dinosaurs)
Oval grassy display island, approximately eleven metres wide.