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About
A moving head spot: a base with a display panel, a yoke that pans on it and a head that tilts in the yoke behind a fresnel lens. About 700 mm tall at level. The head is parented to the yoke, so panning carries the tilt with it. The beam itself is not modelled: a light cone is a shader, not geometry. Metre units, +Y up, the audience side toward +Z, resting on y=0. Named pivoted nodes: yoke, head, lens. Rigid node-transform clips: spin and tilt. No skinning. No collision or navigation data.
Use with an AI agent
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Use the “Moving Head Light (Live Music Venue and Festival Stage)” asset in my project. Model: https://cdn.3dassets.dev/assets/33908/v1/model.glb Asset page: https://3dassets.dev/assets/live-music-venue-and-festival-stage-moving-head-light-0781fce0 Description: A moving head spot: a base with a display panel, a yoke that pans on it and a head that tilts in the yoke behind a fresnel lens. About 700 mm tall at level. - Dimensions (X × Y × Z): 0.4 × 0.67 × 0.378 metres - Triangles: 596 - Animations: spin, tilt - Licence: CC0 1.0 Universal (https://creativecommons.org/publicdomain/zero/1.0/) - Loading: Three.js GLTFLoader; no additional decoders required.
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Import manually
Choose your framework, then copy the code into your project to load the asset.
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js'
import { AnimationMixer } from 'three'
let mixer
const loader = new GLTFLoader()
loader.load('https://cdn.3dassets.dev/assets/33908/v1/model.glb', (gltf) => {
scene.add(gltf.scene)
mixer = new AnimationMixer(gltf.scene)
mixer.clipAction(gltf.animations[0]).play()
})
// Call from your render loop; deltaSeconds is time since the previous frame.
function updateAssetAnimation(deltaSeconds) {
mixer?.update(deltaSeconds)
}Common questions
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Moving Head Light (Live Music Venue and Festival Stage)
A moving head spot: a base with a display panel, a yoke that pans on it and a head that tilts in the yoke behind a fresnel lens. About 700 mm tall at level.